Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Thursday, December 12, 2013

Speed Paints and Global Game Jam


Aurora, December 2013

Background for intro level, Beatborg, Global Game Jam, September 2013

Lava Pit, November 2013


Thursday, May 16, 2013

Thursday, June 28, 2012

Yucatan Anomaly

Whew. What a quarter! This was my final for Advanced Concepting at SCAD-ATL. 
I loooved this project, and I will continue to develop it beyond the classroom. Here are the designs, and I'll be uploading the proposal/script at a later date. 









And again, more concepting from Advanced Concepting Class at SCAD-Atlanta. I'll be the first to admit I rather disliked this project. The whole 'Work as a team!' idea inevitably formed into 'follow everything one person says' protocol. Naturally, that's not ideal, but I am pleased with these designs. The objective was to turn "The Count of Monte Cristo" into a'Sci-fi' concept. 



Tupelo Maquette

Tupelo Maquette! Here's the sculpt from the Tupelo Dire Wolf concept from my previous post!

Monday, March 26, 2012

Concepting Final!







Heya! I had a minute, so I figured I'd upload my final from Winter Quarter at SCAD-ATL!

2 Characters, 2 Environments, 2 Vehicles, all from my own story. I really enjoyed this class, and am taking the next level of it this quarter!